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Technical Artist (Rendering) - EA SPORTS™ FC

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Companie :
Electronic Arts (EA)
Functia Jobului :
Creativ & design
Industrie :
Divertisment si arta
Locatie :
Bucuresti
Tip job :
Program Full Time
Alte locatii :
Romania
Nivel experienta :
Nivel mediu
Vechime :
3 - 4 ani
Descriere:


Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.


Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!


Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.


Your Responsibilities

The Technical Artist (TA) acts as a bridge between the Artists and Engineers. They work closely with Art Teams, Project Managers, and Software Engineering teams.


Reporting to Technical Art Directors, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.


You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.


Your Qualifications:

  • At least 3+ years of game production experience.
  • Effective at communicating with different audiences: Artists, Engineers, Managers.
  • Experience with 2D/3D art packages such as Maya and Photoshop.
  • Experience with tracking, managing and optimizing memory and performance of assets within game scenes.
  • Experience using frame debugging tools (Render Doc, PIX or similar).
  • Desire to push for quality solutions when resolving technical challenges.


Desirable:

  • Experience working on multiple hardware platforms.
  • Proficient scripting/programming in Python and C# (C++ is a bonus but is not required)
  • Experience with writing and/or debugging shader code (GLSL, HLSL or similar)
  • Understanding of the rendering pipeline used in game engines
  • Understanding concurrent game asset loading flows, dependencies, and debugging timing and gating issues


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