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Technical Interface Designer - EA Sports FC

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Companie :
EA SPORTS
Functia Jobului :
Inginerie & tehnologie
Industrie :
Divertisment si arta
Locatie :
Bucuresti
Tip job :
Contractor
Nivel experienta :
Nivel mediu
Vechime :
3 - 4 ani
Descriere:


Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
After nearly 30 years of creating genre-defining, interactive football experiences with the world's largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!
The Role
We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum. The team is passionate and committed to developing an immersive player experience within FC. We are looking for a motivated, passionate Technical Interface Designer who bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting and is able to bridge the link between old and new technology. You will be part of the Experience Design team and work closely with Experience Designers, project managers, programmers and other technical designers. This is an opportunity to do career-defining work and be a part of EA's most successful franchise – EA SPORTS FC.
This is a 12 month fixed term contract, working in a hybrid capacity, with a minimum of 3 days onsite at either our Southam or Guildford offices in the UK, or Bucharest, RO, office. We are unable to provide immigration support.
Your Responsibilities

  • Recreation of screens and components from mockups provided by the design team
  • Work closely with production and directors to define and prioritize tasks, plan project schedules, allocate resources, and ensure that objectives and milestones are realistically achievable.
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the game experience
  • Learn and drive art asset conversion from legacy to new format
  • Introduce and maintain best practices in code and art development
  • UI animations and effects creation using proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and HUD and integration in game
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki

Your Qualifications

  • 3+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Good understanding of Object Oriented programming languages and scripts (e.g. Javascripts, C#)
  • Familiar with scripting languages like Python
  • Proficient with Adobe Photoshop, After Effects and other graphics and animation applications
  • Visual animation and programming experience like UE’s Blueprint
  • Experience with ECS

Other Preferred Skills/Qualifications

  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)

About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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